Jil Sander — SS19 Campaign
Sound design and composition reworked for three campaign films, each closing on a signature sound cue for the logo's on-screen appearance.
View project files Additional work from this projectSound design, original music, and sonic identities for brands, advertising, and film — built to give moving images a distinct voice.
A concise selection of sound design, original music, and sonic identity work across brands, advertising, and film.
A focused selection across sonic identity, original composition, and sound design for moving image.
Sound design and composition reworked for three campaign films, each closing on a signature sound cue for the logo's on-screen appearance.
View project files Additional work from this projectComposition and sound design for a festival recap film, built entirely from scratch with no on-site audio. The circular motion running through the edit is mirrored in the sound.
Audio identity development for a teaser series ahead of an album release — placing forthcoming tracks into the visual space, and elsewhere building room-tone ambiences and sound design from scratch to match the video's stylistic mood.
View project files Additional work from this projectThree sonic logos built for the brand's three logo colourways, each carrying its own audio character to match the visual variation.
View project files Additional work from this projectComposition and understated sound design for a TV show's opening logo sequence.
Brought a character to life through sound and added a composition carrying a light, contemporary feel.
I’m a sound designer, composer, and sonic artist working between commercial precision and experimental practice.
I collaborate with directors, designers, and multidisciplinary teams to build audio that is distinctive enough to be remembered and disciplined enough to serve the work — from a single sonic mark to a complete audiovisual piece.
Self-directed pieces and gallery-facing sound art, made alongside client work.
A personal reinterpretation of Monument Valley's sound — composition and sound design for the opening screen, level select, and a level itself. Built without engine integration: an interpretation, not an in-engine implementation — though that's a skill in the toolkit too.
Custom audio signatures — sonic logos, UI sound sets, and full audio identity systems built to be recognised in under a second.
Sound design and foley for commercials, teasers, and video content, built in step with the visual and narrative direction.
Scores and soundscapes composed to a project's thematic and emotional brief, from campaign scoring to standalone pieces.
Experimental, gallery-ready sound pieces and interactive installations that put the audience inside the work.
Define the role of sound, the emotional direction, the format, and the delivery requirements.
Develop the sonic language through focused concepts, original material, and close feedback.
Edit, mix, refine, and prepare final assets for the exact platforms and contexts they need to serve.
Coursework in composition, sound theory, production methods, and experimental sound applications — with a continued focus on emerging tools and techniques in the field.
A few lines about the project, the deadline, and where it's headed is plenty to start.